To that excellent, succinct, answer, I'd add that 2D tends to look "flatter" than 3D (due to the natural limitations of the horizontal and vertical planes). As Joe-Speedy says, 3D introduces "depth perspective," so we not only see a rectangle (2D) but a CUBE (3D). You may want to think of it like being the difference between a photograph of a glass of water (2D) and being able to reach out and actually pick up the glass of water (3D). Another good visual might be comparing a cartoon (say, Bugs Bunny - 2D) to "Toy Story 1,2 & 3" (3D). Typically, 2D involves "drawing," or movement on, say, a flat surface (sketch pad, etc.) or in the vertical and horizontal planes. 3D involves "modeling," i.e., creating objects in 3-dimensions, residing in an expansive virtual environment, replete with lights, reflections, other objects, shadows, etc.
2D and 3D refer to the actual dimensions in a computer's workspace. 2D is 'flat', using the X & Y (horizontal and vertical) axis', the image has only two dimensions and if turned to the side.
Animations in 2D involve manipulations on a graphics "surface", where animations are rendered pixel-by-pixel onto a graphics memory area that corresponds to the viewing space allowed by the graphics.
2D is an image drawn in the X, and Y dimensions. 3D is an image drawn in the X, Y, and Z dimensions, however most often what is referred to as 3D is a 2D simulation of 3D.
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